fxCrafting
Config File
Config = {
UseTarget = GetConvar('UseTarget', 'false') == 'true', -- Use qb-target interactions (don't change this, go to your server.cfg and add `setr UseTarget true` to use this and just that from true to false or the other way around)
useFxTextUI = true, -- Whether or not to use our free script fxTextUI (Otherwise will use default qb)
useFxNotify = true, -- Whether or not to use our free script fxNotify (Otherwise will use default qb)
inventoryIMGPath = 'qb-inventory/html/images/',
Workbenches = {
Default = {
showBlip = true,
needJob = nil, -- Leave nil if no job is required
jobRank = 0,
zoneOptions = { -- Used for when UseTarget is false
length = 3.0,
width = 3.0,
debugPoly = false
},
blipData = {
sprite = 402,
display = 4,
scale = 0.9,
colour = 2,
title = 'Default Workbench'
},
prop = 'prop_tool_bench02',
coordinates = vector4(265.3162, 2590.8999, 44.1641, 190.6606),
Categories = { -- You can add as much categories and items as you want, just follow the examples below
['Utilities'] = {
['Armor'] = {
timeToCraft = 15,
item_name = 'armor',
materials = {
{ item = 'rubber', amount = 2, removeItem = false, removeChance = 100 }, -- 100% chance to remove
{ item = 'plastic', amount = 1, removeItem = false, removeChance = 50 }, -- 50% chance to remove
},
outputAmount = 1
},
['Bandage'] = {
timeToCraft = 5,
item_name = 'bandage',
materials = {
{ item = 'rubber', amount = 2, removeItem = true, removeChance = 100 }
},
outputAmount = 1
},
},
['Drugs'] = {
['Coke Brick'] = {
timeToCraft = 10,
item_name = 'coke_brick',
materials = {
{ item = 'cocaine_baggy', amount = 5, removeItem = true, removeChance = 100 },
{ item = 'aluminumoxide', amount = 1, removeItem = false } -- Won't be removed
},
outputAmount = 1
},
},
}
}
}
}Last updated