fxGunVan
Make sure that you have a weathersync script that has an export getTime before purchasing the script !!! IMPORTANT !!!
Config File
Config = {
UseTarget = GetConvar('UseTarget', 'false') == 'true', -- Use qb-target interactions (don't change this, go to your server.cfg and add `setr UseTarget true` to use this and just that from true to false or the other way around)
useFxNotify = true,
useFxTextUI = true,
maxAmmoCount = 240,
perAmmoPrice = 2,
weatherSync = 'qb-weathersync', -- Make sure you are using a weather sync that has the export getTime
inventoryIMGPath = 'qb-inventory/html/images/',
-- Start
spawnHourStart = 0,
spawnMinuteStart = 0,
-- End
spawnHourEnd = 6,
spawnMinuteEnd = 0,
gameData = { -- pure-minigames setup
totalNumbers = 15,
seconds = 20,
timesToChangeNumbers = 4,
amountOfGames = 2,
incrementByAmount = 5,
},
zoneOptions = { -- Used for when UseTarget is false
length = 1.25,
width = 2.0,
debugPoly = false
},
gunVanLocations = {
{
coords = vector4(1871.9651, 2656.6909, 44.6833, 180.3702)
},
{
coords = vector4(1399.1753, 2997.1587, 40.5526, 316.2730)
},
-- Here you add the coordinates for the gun van using the example above, you can add as much coords as you want
},
blackMarketItems = { -- You can add as much categories as you want
{
name = "Weapons",
itemCount = "all", -- Can be "all" or a number to limit the random selection
items = {
{
name = 'weapon_assaultrifle',
label = 'Assault Rifle',
price = 250000,
ammo_type = 'rifle'
},
{
name = 'weapon_pistol',
label = 'Pistol',
price = 50000,
ammo_type = 'pistol'
},
{
name = 'weapon_sniperrifle',
label = 'Sniper Rifle',
price = 125000,
ammo_type = 'rifle'
},
}
},
{
name = "Ammo",
itemCount = 2, -- Example to limit to 2 random items
items = {
{
name = 'pistol_ammo',
label = 'Pistol Ammo',
price = 750
},
{
name = 'smg_ammo',
label = 'SMG Ammo',
price = 1000,
},
{
name = 'rifle_ammo',
label = 'Rifle Ammo',
price = 1250,
},
}
},
{
name = "More",
itemCount = "all",
items = {
{
name = 'armor',
label = 'Armor',
price = 3000
},
}
},
},
Attachments = { -- Any information about the weapons you can get from here: https://gist.github.com/root-cause/3f29d38179b12245a003fb4fff615335
weapon_pistol = {
model = 'W_PI_PISTOL', -- ModelHashKey
clip = {
labelName = "Magazine",
bone = "WAPClip",
default_clip = {
component = "w_pi_pistol_mag1",
label = "Default Clip",
item = "clip_attachment",
price = 5000
},
extended_clip = {
component = "w_pi_pistol_mag2",
label = "Extended Clip",
item = "clip_attachment",
price = 5000
},
},
flashlight = {
labelName = "Flashlight",
bone = "WAPFlshLasr",
flashlight = {
component = "w_at_pi_flsh",
label = "Flashlight",
item = "flashlight_attachment",
price = 5000
}
},
silencer = {
labelName = "Muzzle",
bone = "WAPSupp",
silencer = {
component = "w_at_pi_supp_2",
label = "Suppressor",
item = "suppressor_attachment",
price = 5000
}
}
},
weapon_assaultrifle = {
model = 'W_AR_ASSAULTRIFLE',
clip = {
labelName = "Magazine",
bone = "WAPClip",
default_clip = {
component = "w_ar_assaultrifle_mag1",
label = "Default Clip",
item = "clip_attachment",
price = 1000
},
extended_clip = {
component = "w_ar_assaultrifle_mag2",
label = "Extended Clip",
item = "clip_attachment",
price = 3000
},
drum_magazine = {
component = "w_ar_assaultrifle_boxmag",
label = "Drum Magazine",
item = "drum_attachment",
price = 5000
},
},
flashlight = {
labelName = "Flashlight",
bone = "WAPFlshLasr",
flashlight = {
component = "w_at_ar_flsh",
label = "Flashlight",
item = "flashlight_attachment",
price = 2350
}
},
scope = {
labelName = "Scope",
bone = "WAPScop",
flashlight = {
component = "w_at_scope_macro",
label = "Scope",
item = "smallscope_attachment",
price = 5000
}
},
silencer = {
labelName = "Muzzle",
bone = "WAPSupp",
silencer = {
component = "w_at_ar_supp_02",
label = "Suppressor",
item = "suppressor_attachment",
price = 1500
}
},
grip = {
labelName = "Grip",
bone = "WAPGrip",
silencer = {
component = "w_at_ar_afgrip",
label = "Grip",
item = "grip_attachment",
price = 4000
}
},
},
weapon_sniperrifle = {
model = 'w_sr_sniperrifle',
silencer = {
labelName = "Muzzle",
bone = "WAPSupp",
silencer = {
component = "w_at_ar_supp_02",
label = "Suppressor",
item = "suppressor_attachment",
price = 1500
}
},
}
},
}Installation Guide
If you are using QBCORE add this in your qb-core/shared/items.lua:
['fx_trapphone'] = {['name'] = 'fx_trapphone', ['label'] = 'Trap Phone', ['weight'] = 0, ['type'] = 'item', ['image'] = 'fx_trapphone.png', ['unique'] = true, ['useable'] = true, ['shouldClose'] = true, ['combinable'] = nil, ['description'] = 'A Trap Phone'},If you are using ESX add this to your database:
```INSERT INTO items (name, label) VALUES
(‘fx_trapphone’,‘Trap Phone’)
;```|Dependencies| qb-core or esx pure-minigames - GitHub - purescripts-fivem/pure-minigames: A repo filled with minigames the team has worked on qb-target (optional) polyzone (optional) fxnotify(optional) fxtextui(optional)
Renamed frameworks most likely WON'T work!!!
Make sure that you have a weathersync script that has an export getTime before purchasing the script !!! IMPORTANT !!!
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